AI Insights · Timothy · July 2021
Top Platformer Games Performance in Middle East Q2 2021
Discover how the top 5 platformer games performed in the Middle East during Q2 2021, with insights on weekly downloads, revenue, and active users.
The second quarter of 2021 saw intriguing trends in the performance of the top 5 platformer games on a unified platform in the Middle East. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Crash Bandicoot: On the Run! from King experienced a noticeable decline in weekly revenue, starting at $48.3K and dropping to approximately $3.6K by the end of June. Weekly downloads also saw a downward trajectory, beginning at 447K in late March and decreasing to around 35.5K by the end of June. The game’s weekly active users followed a similar pattern, starting at 1.47M and ending the quarter at approximately 286K.
Subway Surfers by Sybo Games ApS showed relatively stable weekly revenue, fluctuating between $3.6K and $6.1K throughout the quarter. The game’s weekly downloads were consistent, ranging from 85.7K to 119.6K, with a peak in the last week of June. Weekly active users saw a gradual increase from 1.54M to nearly 1.79M by the end of the quarter.
Fun Run 3 - Multiplayer Games from Dirtybit AS had a steady weekly revenue, hovering between $2.6K and $4.5K. Weekly downloads remained relatively stable, fluctuating around 8.5K to 11K. The game’s weekly active users showed minor fluctuations, staying in the range of 79.5K to 92.9K throughout the quarter.
Tomb of the Mask by Playgendary Limited maintained a consistent weekly revenue, ranging from $2.5K to $3.5K. The game’s weekly downloads varied, with a low of 25.2K and a spike up to 77.2K. Weekly active users also saw a steady trend, starting at 577.6K and reaching 616.3K by the end of June.
Miraculous Ladybug & Cat Noir from Crazy Labs displayed a stable weekly revenue pattern, fluctuating between $1.6K and $2.6K. Weekly downloads for the game ranged from 16.2K to 32.9K, with a peak in mid-May. The game’s weekly active users saw a decline from 186.5K to approximately 157.9K over the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the platformer game market in the Middle East during Q2 2021. For more detailed analytics and insights, visit Sensor Tower.